Other abilities don’t really get us much.īeing small hurts our already poor damage. Wisdom are nice because they make the Crossbowman nice and durable, and theĭwarf gets a whole bunch of other great defensive abilities, but no bonus toĮlf: Bonus to a good stat and a dump stat, 25 Point Buy 20 Point Buy 15 Point BuyĪll we really need is a bonus to Dexterity. Shortcoming, and even a little bit of Wisdom goes a long way to keep youĬha: Less talking, more shooting. Int: Your skills are garbage, and you don’t So you can dump it to 7 without affecting anything but your carrying Str: Crossbows don’t touch strength at all, You can dump 3 abilities and probably won’t even notice. The Crossbowman is remarkably SAD compared to most fighters. Very patiently load and fire a crossbow? It’s not terribly exciting. Gladiator: Have you ever watched someone.Combined with Penetrating Shot, this might see a fair bit of Your critical hits won’t be spectacularly often, but they will be better than This makes critical hits with crossbows reallyĮxciting, but it’s fairly difficult to set up, and it’s certainly not reliable Vital Strike, which might mean you sacrifice damage for reliability. However, it prevents you from using things like Shields are the sorts of bonuses which a typical tank relies on, and this will Pinpoint Targeting: Pinpoint Targeting isĪ tempting feat, especially against high AC enemies. By this point your Dexterity should be fairly impressive. Crossbow damage still isn’t great, but every Using a repeating crossbow or have Rapid Reload. Your crossbow so that you can’t take your prepared action shot unless you’re The ability to return fire is situationally useful, but it also unloads Nice, but Stealth isn’t a class skill for you, and the archetype doesn’t add Quick Sniper (Ex): The bonus to sniping is If you had sneakĪttack, this would be nice, but after 7 levels a dip into Rogue won’t be very If you’re only going to get one attack off of a prepared action,ĭepend on dexterity for AC, so this will rarely help you hit. Make it match up to the huge damage gap provided by using a composite bow withĬrossbow Expert (Ex): Weapon training withĬrossbows. Applying half of your dexterity to damage is nice, but it’s hard to Essentially, the Crossbowmen depends on readiedĪctions. Crossbowman Featuresĭeadshot (Ex): This ability defines how theĪrchetype will be played. Everything a fighter would want to take is a combat feat, and thereĪre enough options that you never have to play the same fighter twice. Skills: Fighters only get 2+ skills, and veryįew of your skill choices are worthwhile, so you will likely dumpįighter. You will need to invest in your other saves. Saves: Your fortitude saves are good, but Hit Points: Between your d10 hit points andīase Attack Bonus: The biggest and best in Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. I also strongly encourage you to read my Practical Guide to Vital Strike, as I plan to use it extensively. ![]() To really understand this archetype, make sure to read the Ready Action rules. ![]() The Crossbowman flies in the face of this by depending on single shots made as readied actions. Archers, including other crossbow builds, typically rely on making numerous attacks in order to deal damage. On Hit: +1d10 extra Piercing/ Slashing Damage vs Giant SubtypeĪutoconfirm Critical Hits against Evil or Chaotic.The Crossbowman is a challenge.On Hit: +1d10 extra Piercing/ Slashing Damage vs Dragons.On Hit: +1d10 extra Piercing/ Slashing Damage vs Huge size.On Hit: +1d10 extra Piercing/ Slashing Damage vs 20+ HD targets.2 Attack vs Huge size, Dragons, Giant Subtype, or 20+ HD targets Spell: Summon Medium Air Elemental 1/day, CL 7.Project Extraordinary Goods from the Black Market.Sold by Trader (Blacksmith - Rushlight).Project Rare Goods from the Black Market.Drops from Bandit (Fighter 3) (R) (Lonely Barrow)
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